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        <title>THRIVING in the Gaming Industry Podcast</title>
        <link>https://franciscotufro.com</link>
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            <title>THRIVING in the Gaming Industry</title>
            <link>https://franciscotufro.com/</link>
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        <description>
            A podcast about the complexities of making a living in the gaming industry. I discuss independent game development, business, publishing, motivation, etc.
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        <language>en-us</language>
        <copyright>Francisco Tufro © 2020</copyright>
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        <lastBuildDate>Wed, 19 Feb 2020 20:26:00 PDT</lastBuildDate>
        <itunes:author>Francisco Tufro</itunes:author>
        <itunes:summary>
            A podcast about the complexities of making a living in the gaming industry. I discuss independent game development, business, publishing, motivation, etc.
        </itunes:summary>
        <itunes:subtitle>Ideas and thoughts on making a living in the gaming industry</itunes:subtitle>
        <itunes:owner>
            <itunes:name>Francisco Tufro</itunes:name>
            <itunes:email>info@franciscotufro.com</itunes:email>
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        <itunes:explicit>No</itunes:explicit>
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            gamedev,game development,publishing,business,motivation,games,games industry
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        <rawvoice:rating>TV-G</rawvoice:rating>
        <rawvoice:location>Buenos Aires, Argentina</rawvoice:location>
        <rawvoice:frequency>Weekly</rawvoice:frequency>
        <itunes:category text="Technology"/>
        <pubDate>Wed, 19 Feb 2020 20:26:00 PDT</pubDate>
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            <title>Episode 1 - Coaching Call with Andrew Dunaj - Super Punchy Face</title>
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            <pubDate>Wed, 19 Feb 2020 20:26:00 PDT</pubDate>
            <description>
                In this episode we spend some time analyzing Andrew's game Super Punchy Face and discuss about what are some requirements to land a publishing deal and the importance of communication of game hooks.
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            <itunes:duration>26:31</itunes:duration>
            <itunes:summary>
                In this episode we spend some time analyzing Andrew's game Super Punchy Face and discuss about what are some requirements to land a publishing deal and the importance of communication of game hooks.
            </itunes:summary>
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            <itunes:keywords>
                gamedev,game development,publishing,business,motivation,games,games industry
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